Wistric’s Weekly Warfare 23: Charging

For all good Atlantians, of course, “Lay On” means “Charge”. But usually what THAT means is “Run across the field and then stop outside of range”. That’s not so much charging as, well, running across the field and stopping outside of range. This is sensible, though: We’re all holding metallic stabby things. Running onto them […]

Wistric’s Weekly Warfare 6: Running the Flank

You decide that, rather than standing at long range trying to snipe hands, you have more important things to do. Things like, say, crushing team ABCDE. But how to do this? This is a great time to Run the Right. […]

WWW2 Addendum: Munching from the Right

Think back to all that crap I said about line fighting. Do you remember a theme running through it? Something about lungng, or, rather, not lunging? Yeah, well, there’s always an exception. […]

Wistric’s Weekly Warfare #5: Armament

A Philosophical Note

It’s worth noting to start that there is not universal agreement on the optimal armament for melee. There are entire kingdoms that believe you should get the longest sword you can find, get another just like it, and take those. The Middle Kingdom melee manual prescribes particular armaments for particular “positions” on […]

Wistric’s Weekly Warfare #2: Line Fighting

Let’s say my favorite method for attacking a line (run around behind it, DFB) is not an option. Whether you’re part of a larger army, or you have to hold a position, or just “stuff happened”, and you now are looking at the pointy ends of your enemy’s swords. Now what happens? […]

Wistric’s Weekly Warfare #1: Threat Assessment

(From the Archives)

As you may have heard, fencing is all about timing and measure. It is also a matter of knowing your own abilities, so that you can take advantage of any openings you generate through timing and measure. The same applies to melee: The timing of your attack and the distance and direction […]