Wistric’s Weekly Warfare 23: Charging

For all good Atlantians, of course, “Lay On” means “Charge”. But usually what THAT means is “Run across the field and then stop outside of range”. That’s not so much charging as, well, running across the field and stopping outside of range. This is sensible, though: We’re all holding metallic stabby things. Running onto them […]

Wistric’s Weekly Warfare 22: Self-Assessment

This is the Beta 1.0 version of the questionnaire. Input is welcome

(Requested by and with input from Bastyaen Karrekijn de Leeu, and inspired by Dante di Pietro’s Self-Assessment class)

First, your goal. Complete this sentence:

On the […]

Wistric’s Weekly Warfare 21: Woods Battles

There is, quite possibly, no greater rush on the melee field than the first clash in the woods. At ‘Lay on’, the enemy is invisible, unlike all other scenarios, and you charge forward towards your goal not knowing if you’ll make it before the enemy appears; not knowing if you’re […]

Wistric’s Pet Peeve 2: Failure to Use your Numerical Advantage

Two scholars can kill a provost if they just do it right […]

Wistric’s Weekly Warfare 6: Running the Flank

You decide that, rather than standing at long range trying to snipe hands, you have more important things to do. Things like, say, crushing team ABCDE. But how to do this? This is a great time to Run the Right. […]

WWW2 Addendum: Munching from the Right

Think back to all that crap I said about line fighting. Do you remember a theme running through it? Something about lungng, or, rather, not lunging? Yeah, well, there’s always an exception. […]